Über Markus Pichler
- Modeling (High-Poly und Low Poly)
- PBR Texturing
- UV Mapping
- Map Baking
- Real Time Rendering
Game Ready Assets
hauptsächlich Props
Software:
Maya, Substance Painter/Designer, Marmoset Toolbag, ZBrush, Keyshot, Adobe Suite (Photoshop, Illustrator…)
Kontakt
11.04.2018 (aktualisiert )