Markus Pichler

Markus Pichler

3D Artist | Game Art

- Modeling (High-Poly und Low Poly)
- PBR Texturing
- UV Mapping
- Map Baking
- Real Time Rendering

Game Ready Assets hauptsächlich Props

Software:
Maya, Substance Painter/Designer, Marmoset Toolbag, ZBrush, Keyshot, Adobe Suite (Photoshop, Illustrator…)