Beschreibung der Tätigkeit |
We’re looking for a Technical Animation Artist to support the development of a UE5 title. You’ll help build, maintain and improve our animation pipeline – especially for custom MetaHuman characters, mocap integration, and facial animation workflows. The entire pipeline is well documented – from retargeting and exporting to A2F and picker setup – but we’re looking for someone who can take ownership, understand and evolve the system independently, and troubleshoot where needed. Your Responsibilities - Setup and maintain custom rigs and MetaHuman characters in Maya
- Handle the full retargeting workflow, including Move.ai mocap data
- Setup and refine Audio-to-Face (A2F) based facial animation for MetaHumans (joint-based + JSON)
- Export character and weapon animations from Maya to Unreal (including facial + body + bookmark-based splitting)
- Support mesh swapping, skin weight transfers, and rig updates when characters or outfits change
- Maintain clean and export-ready Maya scenes (naming conventions, bookmarks, versioning)
- Assist the animation team with picker tools, control GUIs, IK/FK switching, and pose libraries
- Work with cloth simulations and export Alembic caches for dynamic clothing (e.g., coats)
- Collaborate with the Unreal-side team to ensure correct implementation
Requirements - Strong experience with Maya rigging, skinning, and animation export workflows
- Comfortable working with MetaHumans, including adding custom bones (e.g. weapons, cameras)
- In-depth knowledge of Unreal Engine 5, especially character animation, Control Rig, and facial systems
- Proven experience with Move.ai or similar markerless mocap retargeting
- Familiarity with Audio-to-Face (A2F) workflows and JSON-based facial animation in Maya
- Solid knowledge of Python or MEL scripting to maintain and adapt internal Maya tools
- Ability to navigate complex but documented pipelines and improve them independently
- Familiarity with version control, preferably Perforce, and structured production folder hierarchies
Bonus Skills - Experience with Alembic export, cloth simulation, or Geometry Caches
- Background in high-end cinematics or AA/AAA game productions
About the Project We’re Elysium Game Studio, developing Neo Berlin 2087, a narrative-driven single-player action adventure set in a dystopian future. Built in Unreal Engine 5, the game combines cinematic storytelling, action, and stealth gameplay. You’ll contribute to raising animation quality and technical stability to a new level by ensuring smooth, scalable pipelines and clean implementation. |