Project: Modern House – Exterior Photo‑Realistic 3D Environment Hard Surface High Poly SubDiv Render Time Draw vector elevations, import as orthographic views in Maya. Model using high poly subdivisions. Model the rest of the environment and apply visual effects. Water uses animated procedural displacement and normal maps. Trees, flowers and ivy use Paint Effects. Grass and fur use Xgen. Mist uses Fluid and volumetrics are sent from a spotlight. Hand painted textures based on photographic reference. Compositing passes: diffuse, speculars, visual effects.