Crytek – Realtime Developement
Sebastian Knüppel

RSS
  • Laser Fence – VR Ready – Lowpoly Model
  • Gardening Tool – VR Ready – Lowpoly Model
  • Food Container – VR Ready – Lowpoly Model
  • Teddy Bear – VR Ready – Lowpoly Model
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Robinson: the Journey – Environment Artist,
​Crytek GmbH, Frankfurt am Main, Germany (octobre 2015- July 2016)

  • Working on Hard Surface hero Props
  • working with gamedesign to ensure level quality and


consistency

  • Sculpting, modeling and texturize Virtual Reality realtime


assets using Pixologic Zbrush, Autodesk 3d studio Max,
Substance painter and Adobe Photoshop
Hunt – Environment Artist,
​Crytek GmbH, Frankfurt am Main, Germany
​(February 2015- octobre 2015)

  • Creating white boxes of new themes in HUNT
  • Working on Storytelling by dressing the HUNT levels
  • Working closely with HUNT Art Director and Lead Artist to establish the Visual Language of the game
  • Working on high quality Props creation including Content for HUNT E3 Trailer and Robinson E3 playable demo
Laser Fence – VR Ready – Lowpoly Model
Gardening Tool – VR Ready – Lowpoly Model
Food Container – VR Ready – Lowpoly Model
Teddy Bear – VR Ready – Lowpoly Model

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