Robinson: the Journey – Environment Artist, Crytek GmbH, Frankfurt am Main, Germany (octobre 2015- July 2016)
Working on Hard Surface hero Props
working with gamedesign to ensure level quality and
consistency
Sculpting, modeling and texturize Virtual Reality realtime
assets using Pixologic Zbrush, Autodesk 3d studio Max, Substance painter and Adobe Photoshop Hunt – Environment Artist, Crytek GmbH, Frankfurt am Main, Germany (February 2015- octobre 2015)
Creating white boxes of new themes in HUNT
Working on Storytelling by dressing the HUNT levels
Working closely with HUNT Art Director and Lead Artist to establish the Visual Language of the game
Working on high quality Props creation including Content for HUNT E3 Trailer and Robinson E3 playable demo