Directed by Jakob Harms. Animation and music by Philipp Reuver.
What I did:
Set Design (mostly with existing assets)
Modeling Details with 3ds Max
Texturing Metahuman clothes with substance painter
Animating Metahumans with Mocap Data
Shading, Lighting and Rendering in Unreal Engine
Composition in After Effects
Music
I taught myselve how to use unreal engine 5, create environments, using metahumans with mocap data for this Project. All with the help of web-resources.