.Creating hard-surface objects including environment props and organic models in low-res and hi-res.Ability to accurately model from concept drawings.Strong understanding of UV unwrapping using multiple projections while taking into account size and space.Understanding creation of Normal Specular Displacement Diffuse and Light maps in both Photoshop & ZBrush.Hard-Surface texturing specializing in multiple layering to achieve realistic look while using smaller textures.Creating a Render Setup adjusting material values crafting render layers and compositing.I am used to strong deadline based tasks and task management with Scrum..I am eager to get familiar with new techniques production-pipelines and to optimise my workflow. Software Skills – Luxology Modo – Pixologic ZBrush – Adobe Photoshop – Adobe After Effects – Autodesk Maya – ArtRage – Crazy Bump